The mummy movie game
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The fun in Metroidvanias are often the powers. There is a pulse beam and a harpoon gun, but still nothing too exciting. Weapons are weapons, we’ve seen them all before, guns shoot bullets, flamethrowers throw flames, grenades go boom. That generic feeling does fit with the character of simply being a regular agent in Prodigium, but it’s also kind of boring. “For being mostly video game fodder the general enemies are at least interesting.” Pretty standard stuff, but ultimately it feels slightly generic as there is nothing to make the player really seem special. There is the basic non-linear map, plenty of weapons, a few upgrades to unlock new sections along with some upgrades that will have the player going from zero to hero by the end. The Mummy Demastered mostly follows suit.
The mummy movie game series#
If you’ve played any of WayForward’s Shantae series you know they make a pretty decent Metroidvania. Now that the setting is out of the way, let’s get down to the nitty-gritty that is the gameplay. If the movie itself was mindless fun, then consider the game mindless fun too. Occasionally the lovely Princess will try and stop you with a giant monster or two, but you won’t be in the dark long as Russell Crowe, who looks a lot like Ewan McGregor in 16-bit, will be in communication to lead you to the next location. They are tracking Princess Ahmanet through tombs, forests, tunnels and the streets of London.
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Instead, players control an agent of the elite monster-hunting organization Prodigium. If you were hoping to be playing as Tom Cruise I have some bad news… you’re not. Will this 16-bit Metroidvania be one of the rare “good” movie games? WayForward are the latest to take a stab at turning a movie into a good game with The Mummy Demastered. Is there anything more maligned than the video game based on a movie? Sure, there have been a few here and there that were actually good but that result is seemingly the exception rather than the rule.